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Mindy Indy

Independent Cartoonist

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Inspirations

Many animations, comics, tv shows, movies, places, people, and other things stirred around in my brain to form AER HEAD.  My main inspiration is Daft Punk's animated music video of their Discovery album -  "Interstella 5555:  The 5tory of the 5ecret 5tar 5ystem." The colorful characters of Daft Punk's animated music video.

I already loved Daft Punk's music and was totally amazed when I saw this anime-like music video in 2003.  I can't even begin to describe it's awesomeness, so watch the animation here.  I love the style of the characters and how colorful everything is!  The film was produced by Daft Punk, Cédric Hervet and Emmanuel de Buretel along with Toei Animation, under the supervision of Leiji Matsumoto.  Interstella 5555 © Toei Animation 2003.

One of Doran's characters, Seren, fires a sparkly cosmic blast.

Another influence is Colleen Doran's "A Distant Soil" graphic novel series.  Isn't that picture so beautiful and sparkly?  I LOVE Doran's work!  I'm mainly inspired by her vivid color schemes, fluid coloring style, and collage-like page compositions, where panels can be any shape and meld into one another.  I even got to meet Doran one time at last year's New York Comic Con!  I totally geeked out :) A Distant Soil is published by Donning/Starblaze © Colleen Doran 1989.

Coney Island in the summertime, seen from Brighton Beach.

Another visual inspiration for AER HEAD is the light of late afternoon summertime.  Not quite sunset yet, but like 5 in the afternoon.  When it's super hot out, the sun is blazing and casts a golden light over everything, reducing objects to wavy silhouettes.  This is why I love to use so much yellow and shadows in AER HEAD!  It definitely gives that summertime feel.

Also, I took this picture looking at Coney Island from Brighton Beach.  That old Parachute Drop ride even influenced some buildings on page 1 of AER HEAD.  That structure looks so sci-fi!  Doesn't it look like a space ship that just landed there?

The sci-fi drama of plane-wrecked survivors' mysterious encounters on an island in the middle of nowhere.

AER HEAD's story is greatly influenced by Lost, or the first few seasons anyway.  I got busy with college and work and stopped watching all TV, and just never got back to the series.  However, I was very intrigued by what I did see early in the series.  For those who don't know, Lost is a sci-fi drama of plane-wrecked survivors' mysterious encounters on an island in the middle of nowhere.  I loved all the bizarre things that would seemingly happen without explanation!  Like the random polar bear on the tropical island and the mysterious hatch.  The writers of that show were excellent story tellers that mastered the art of suspense.  In terms of AER HEAD, let's just say that things are going to get weird.  Very weird :)  Lost © ABC Studios and Touchstone Television 2004-2010.

Those are the main AER HEAD inspirations, but there are many others like outer space, manga creators Rumiko Takahashi and Osamu Tezuka, the movie Inception, and even Scooby Doo!  And I already mentioned San Diego's influence in my second post.

Oh, there is another major influence... but I can't reveal it yet because it may take away some of the surprise later on ;)

This week I've been drawing page 5, which you'll see next week!

tags: A Distant Soil, AER HEAD, animation, Colleen Doran, comic, composition, Coney Island, Daft Punk, idea, influence, inspiration, Interstella 5555, Lost, mindy indy, Mindy Steffen, New York Comic Con, process
categories: Uncategorized
Thursday 12.02.10
Posted by Mindy Steffen
 

Storyboarding

A book surfing. Get it? It's a story, and it's on a board :) Yes, I DID draw that pic just for this subject ;)  Storyboards are a series of pictures used to visualize a movie or animation.  They are usually based off a script and are an essential step before filming or animating.  Comic books are storyboards in themselves (which is part of why there have been so many comic book movies out recently - the storyboards already exist!).  I'm using my own kind of storyboarding process for the AER HEAD comic.

AER HEAD is a very long story.  Before this, I had done short stories of 6 to 17 pages, so tackling this was pretty overwhelming at first.  I've sketched these characters for years, and attempted to make the first part of the comic before (I'll post that after this version catches up ;) ) but I realized the big picture had lots of plot holes, I didn't know how characters would get from place X to place Z, the villains were unclear, and it didn't have much character development, so I put the story on hold.  For awhile I still had all these half baked ideas floating around in my head, but this summer I realized if I don't do the comic now... when will I do it?  Next year?  5 years from now?  No, carpe diem!

A picture of my studio when I first started storyboarding the AER HEAD comic.

So first, I looked through all my sketchbooks (about 12) to remember what I had sketched about the story over the years.  I had totally forgot about some things!  Which is why sketching them down is so important.  Then, I wrote pieces of the story on index cards and put them on my wall.  That's how I was taught to do it in animation classes in college.  I drew images for the college storyboards, but I wrote for AER HEAD because I was still in the general concept stage and didn't want to worry about committing to drawings yet.  The index cards allow me to easily switch parts of the story around, take parts out, and add parts in.  I hung them in a time line like fashion to help me figure out what needed to happen between place X and place Z and other places.  This was really helpful and I kept thinking of more and more things to happen!

A picture of my studio getting messier with more storyboards on the wall.

One time I was talking with a cartoonist friend and he said he drew small thumbnail sketches of his whole story before doing the real drawings.  Thumbnails are really small, like a couple inches high.  They help to get the basic layout and pacing of a comic.  So I was like, "All right!  I'm going to draw the WHOLE THING out!"  Which didn't last long... I kept getting stuck, was thinking way too hard about it, and underestimated the amount of time it would take.  Sometimes the creative process is organic and you can't force it, and what method may work for one artist doesn't necessarily work for another.  So take my crazy process with a grain of salt ;)

I started sketching some whole pages.  I don't like drawing small, and I invent the dialogue as I'm drawing, so I used regular typing paper to fit everything in.  Here's a close up of the storyboards for the first 2 pages:

Sketch of page 1 on regular typing paper.

Sketch of page 2 on regular typing paper.Sometimes the storyboards are more detailed like page 1, but mostly they're very sketchy and basic like page 2.

I mentioned that storyboards usually come from scripts, and while I didn't write one for AER HEAD, I read many screen writing books to help me "write" visually.  Some of them were:

Robert McKee:  Story

Madeline Di Maggio:  "Screen-Writing" Insider Tips and Techniques to Write for the Silver Screen

Peter Dunne:  Emotional Structure

I didn't read them all through, but definitely the first couple chapters and skimmed the rest.  There were some other "writing for TV" books that I had to return before I read them, but I forgot their names... but just look in the library and they'll all be in one place.  I also looked at Scott McCloud's "Making Comics."  All these resources combined helped me to move my story forward, cut things out, create conflict, and develop characters pasts and inner desires.  I also learned about things like character arcs vs story arcs, the difference between plot and story, and technical terms like archplot.

I went to the New York Comic Con this year and they had a panel called "Writing Character Driven Stories," where I learned about the impact character, holistic vs linear thinkers, and mental sex - like if a male character thinks like a female (which my male characters might turn out to be like, since I'm female and can just guess how guys think.  Gotta work on that mind-melding technique... mindyindymindmeld!!)

Ok, so that's a lot of info to digest!  I'm still storyboarding as I go along.  All the pages you see here...

Current state of my studio.

...are probably like 1/20th, or maybe 1/40th, of the whole story.  One of the fun things about writing as I go is adding stuff that strikes me at odd moments like "Eureka!"  A potential drawback to writing as I go is if I want to add more info to past pages, I run into problems.  But at this point, I don't want that to hold me back.  It's important to JUST DO IT.

PS:  Yeah I know I said I'd post page 3 this week, but lots of crazy things happened and I didn't get to watercoloring yet.  I'll have it for next week!

tags: AER HEAD, animation, character, characters, comic, idea, mindy indy, Mindy Steffen, New York Comic Con, plot, process, screen writing, scripts, sketch, story, storyboard, storyboarding, storyboards, studio, thumbnails
categories: Uncategorized
Thursday 11.04.10
Posted by Mindy Steffen
 

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