This week I've been learning a lot more about creating the 3D characters in Blender - a bit more tricky that animating them (I guess it depends who you ask!) The above image is a character from a new 3D comic of Kyle Baker's. He needed to make lots of gangsters, so he gave me the file of this basic gangster (above) and wanted me to change their clothes, hair, skin tone, etc so it would create many individual gangsters quickly.
You can not only change the color of a character's clothes, but "map" a texture onto it. This was my favorite part! Above, the black+yellow striped square was an image I found online and modified. I picked all kinds of funky textures for the different characters, to which Kyle said "What kind of gang IS this??" see below:
That's what happens when you put me in charge of outfits :)
Wrapping up the TNH animation. It's in the final editing stage. Above is a screen shot of me animating the chick, Officer Peep, driving a car. Yes, it's a cartoon so s/he (we haven't decided it's gender) really can drive that way! See the animation in the TNH2 link from last week's post.
In other news, drew more Aer Head yesterday (finally!) but that's for another post. I also don't have a scanner at the moment.